wayS to play

Game breakdown

Star robotics competitions present a diverse array of challenges, ranging from navigation in complex environments to manipulation of objects with precision and agility. These challenges push the boundaries of robotics capabilities and require teams to innovate and refine their designs. With each competition, new challenges are introduced, ensuring that participants continually face fresh obstacles that demand creative solutions. This dynamic environment fosters continuous improvement and drives advancements in robotics technology, ultimately shaping the future of the field.

ride & collect

The player drives the robot on the field to collect balls.

Here, two players face off.

The referee throws three balls onto the field. Players must rush to collect as many balls as possible. The number of balls thrown is set at three (03) to keep an odd number to ensure the start.
Each ball that a player picks up, he places it in his court.

The challenge is completed with 08 throws of three balls, or 24 balls in total.
Each ball picked up corresponds to a point earned.
After the eight throws, the balls are counted and the score of the challenge announced.

During the throws, the score is displayed live on the scoreboard.

2. basket score

The player must collect balls then insert them into a basket.

Basketball marking takes place in three stages:
1- The player starts the robot at its starting point, indicated as the zero point.
2- He aims at a ball placed in the middle of the field, indicated as point 1. The robot must pick up the ball without making a stop. Only a change of direction is permitted. As soon as the robot stops, the marking is considered lost. If the robot reverses, the player receives an Orange card.
3- After picking up the ball, the player must continue directly and place it in the basket, without stopping or reversing.
This challenge is completed with twelve 12 markings (12 balls), with two points gained per marking.

This challenge can be completed with a single player at a time in a Skills show or in competition with a rival robot. In this second case, the two robots operate on the same field but are allocated different balls.

3. flip score

This challenge uses basketball scoring, with the difference that the robot, after picking up the ball at point 2, performs a 360° flip before introducing the ball into the basket.

In this figure, the player gains 04 points instead of 02.

A player who achieves two successive perfect flip scores receives a bonus point.
A player who achieves 6 flip-scores during a challenge leaves with the challenge ball.

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